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Teaching

My teaching approach is non-didactic and broadly Constructivist and incorporates elements of the Bauhaus teaching approach. My approach grounds theoretical teaching within a broader base of technical skills, creative play and a critical consideration of socio-political contexts. It focuses on student-led and project based learning. I am always looking to support my students through contemporary and historical teaching methods. I make use of a range of digital and non-digital tools in my teaching. I use my industry and research experience to ensure my students engage with current industry approaches to collaboration, documentation and dissemination of their work.

In my work as a researcher, educator and workshop facilitator I have worked with students with a wide range of abilities, cultural backgrounds and impairments, giving me the skills and knowledge to work with and learn from students, clients and staff no matter what their background or abilities. I take an inclusive approach to teaching that recognises students’ experience and knowledge as of equal importance to my own and the need to adjust teaching methods and resources to ensure all students have access to learning.

Workshops & Student projects

Graf Link

Throughout our project, we used qualitative data research methods to gain a deeper understanding of design problems within the M-shed. We collated and analysed this data whilst cross referencing it with other museums to see if they had similar issues. Particular observations lead us down certain idea paths, the dominant…

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Your Shed

Our proposed project is to design an interactive personalised tour of M-Shed. After much research, analysis and prototyping we finally came up with a tour using a web-app which worked in conjunction with a QR code on a wrist band. This tour involves using a QR wrist band that gives…

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Share your love: A Multi-Screen advertising experience

Abstract. This project is about a Digital Out-of-Home (DOOH) advertising campaign for Cornetto that invites students to play an interactive game, where they can use their mobile phones as a controller to play the game on a digital TV screen to win a free Cornetto ice cream, which they can…

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Remap – Technology and Society

Within this project we have been working and collaborating with a local charity/ organisation called Remap. Remap develop and produce custom made equipment to help disabled people live more independent lives. Remap is in need of an application to allow younger generations to get involved with helping and developing alongside…

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Timelight

Project Timelight is an innovating new interactive experience situated in a new exciting environment. Assisted by our interactive app to provide yourself with a personalised tour, you will be amazed at what you can discover. After visits to the M-Shed to see how inaccessible the archive is and the restrictions…

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H.P.A.Q.

H.P.A.Q presents 3D visualizations of the air quality and housing prices in Bristol divided by constituencies. These visualizations provide people with easy to understand comparisons of air quality data recorded and published by the Bristol city council with average housing prices in the same areas from the Zoopla API. By…

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ICA – Performance Art Workshops

Keir Williams and artist Chris Poolman developed a series of workshops devised in response to the ICA’s main gallery programme. For the Super Perruque workshop we asked young people to pretend to be ICA cleaners as a means to slowly create our own independent state within the ICA gallery. This piece was based…

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SmartBooth – Technology and Society

Smart Booth is anonymous accessible support and guidance for the LGBT homeless youth. When someone is forced to leave home for being gay they can come to the Albert Kennedy Trust (AKT) for support and guidance. When they register with AKT they can be provided with an RFID chip wristband, theses…

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Citizen Sciences: Bees and KS3

For our project, we have developed an interactive beehive educational resource game, where users can adjust different parameters regarding changes in habitats to see how they affect bee hive populations. Our project has been specifically created for 8 – 10-year-old students to learn about habitat loss and destruction which coincides…

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LifeTime – Society and Technology

Our aim was simple, to combine the exponential growth of videos, pictures and message shared online with something physical and personal to offer to people who have lost loved ones through terminal illnesses. So why did we make this? Through thorough research of many charities across Bristol, it was mutually…

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Faces of Amnesty – Society and Technology

Mission Statements: Inspire members of the public to join the Amnesty people power movement. Educate the public on Amnesty’s achievements, in order to gain awareness and support. Demonstrate Amnesty’s ethos is a part of all of our lives and we are all collectively responsible in the fight for our human…

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Acorn Housing – Technology and Society

This report addresses the topic of self promotion, the provision of self help tools and further professional help to a wide audience of customers in need, whilst constrained to the resources of a very small branch of a larger business. The findings of this report indicate that with enough searching…

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