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Teaching

My teaching approach is non-didactic and broadly Constructivist and incorporates elements of the Bauhaus teaching approach. My approach grounds theoretical teaching within a broader base of technical skills, creative play and a critical consideration of socio-political contexts. It focuses on student-led and project based learning. I am always looking to support my students through contemporary and historical teaching methods. I make use of a range of digital and non-digital tools in my teaching. I use my industry and research experience to ensure my students engage with current industry approaches to collaboration, documentation and dissemination of their work.

In my work as a researcher, educator and workshop facilitator I have worked with students with a wide range of abilities, cultural backgrounds and impairments, giving me the skills and knowledge to work with and learn from students, clients and staff no matter what their background or abilities. I take an inclusive approach to teaching that recognises students’ experience and knowledge as of equal importance to my own and the need to adjust teaching methods and resources to ensure all students have access to learning.

Workshops & Student projects

Creative Writing Tool – Creative technologies project

The aim of my project is to help people develop and manage their creative writing projects. The application will provide tools for people to organise the different elements of their creative writing process such as plot, character and world building, story creation and access to inspirational images and videos. To…

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The Gallery Life Project (We Forgot the Lot @ Tate Britain)

Artist Chris Poolman and myself playfully reworked William H. Whyte’s seminal urban studies text The Social Life of Small Urban Spaces, for children with Tourette’s Syndrome and associated conditions as part of Touretteshero & Tate Britain’s event We Forgot The Lot! For the Gallery Life Project we adapted aspects of Whyte’s explorations into what…

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ICA – Performance Art Workshops

Keir Williams and artist Chris Poolman developed a series of workshops devised in response to the ICA’s main gallery programme. For the Super Perruque workshop we asked young people to pretend to be ICA cleaners as a means to slowly create our own independent state within the ICA gallery. This piece was based…

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Audio Mapping

For our project we have developed an audio story map, where users can share personal experiences and memories revolving around a meaningful location on the map. Our map is purely focused on Bristol because we are aspiring to have it displayed in the Bristol M-Shed museum, which is a museum…

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Acorn Housing – Technology and Society

This report addresses the topic of self promotion, the provision of self help tools and further professional help to a wide audience of customers in need, whilst constrained to the resources of a very small branch of a larger business. The findings of this report indicate that with enough searching…

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Beep.com | Creative Technology Project

The project was to design and build a mobile web application helping friends and family organise car-shared journeys. Supporting the group smart-share rides and have an enjoyable experience. The application will enable the driver to make multiple stops without distractions. The passenger will be able to track the estimated arrival…

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Explore Bristol Harbour

Museums enrich people’s lives by fostering curiosity and opening their eyes to different perspective. This Interaction Design project focused on cultivating collaborative learning between the parent and child through an educational exhibit introducing the history of the Bristol Harbour. The exhibit will be made up of a large Bristol Harbour…

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SmartBooth – Technology and Society

Smart Booth is anonymous accessible support and guidance for the LGBT homeless youth. When someone is forced to leave home for being gay they can come to the Albert Kennedy Trust (AKT) for support and guidance. When they register with AKT they can be provided with an RFID chip wristband, theses…

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ARchive

AR.chive digitally represents a collection of artifacts stored within the M Shed archive. This will provide visitor interactivity using a combination of augmented reality and image recognition software. The purpose of AR.chive is to alleviate the problem that the staff of the M Shed brought up in informal interviews, this…

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Citizen Sciences: Bees and KS3

For our project, we have developed an interactive beehive educational resource game, where users can adjust different parameters regarding changes in habitats to see how they affect bee hive populations. Our project has been specifically created for 8 – 10-year-old students to learn about habitat loss and destruction which coincides…

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Gym Meet Up – Creative Technology Project

This project was to develop an application that helps people find gym partners. This has been achieved by developing an application that enables people to find and communicate with other gym goers online based on shared exercise interests and goals. Throughout the project I carried out user-centred research to inform…

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Timelight

Project Timelight is an innovating new interactive experience situated in a new exciting environment. Assisted by our interactive app to provide yourself with a personalised tour, you will be amazed at what you can discover. After visits to the M-Shed to see how inaccessible the archive is and the restrictions…

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