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The following was submitted for my ‘Interaction Design’ unit for the Digital Media BSc at the University of the West of England (UWE).

For our project, we have developed an interactive beehive educational resource game, where users can adjust different parameters regarding changes in habitats to see how they affect bee hive populations. Our project has been specifically created for 8 – 10-year-old students to learn about habitat loss and destruction which coincides with the national curriculum for biology at this age. The application itself is split into two parts; a data recording application and the learning resource program.

The mobile application has been developed to enable beekeepers to record details about their beehives. This app also enables students to potentially partake in recording this data themselves. Once recorded the data can be stored to keep track of the beehives health over time but to also provide initial details for our application.

The details recorded on the application are calculated into a starting hive health for the game so that it has a direct association with a real hive.

From our research processes we discovered that beekeepers often record data in a physical medium such as notebook which is how we decided upon incorporating the mobile application. Another insight we identified from interviews was that the target age range for engaging younger children in habitat and environmental issues is around 8-10. The simulation was created with Unity and was made to be easy to use for both teachers and students. Ultimately our project aims to be an educational resource raising the awareness of dwindling bee populations whilst also recording data as part of a citizen science approach.