Throughout our project, we used qualitative data research methods to gain a deeper understanding of design problems within the M-shed. We collated and analysed this data whilst cross referencing it with other museums to see if they had similar issues. Particular observations lead us down certain idea paths, the dominant one being the stark lack of information or installations relating to Bristol’s ground-breaking and vibrant sub-culture of graffiti.
We explored sites like the St. Werburgh’s tunnel to gain insight into how we could portray some of the work in the M-Shed; culminating in a decision to try to link the tunnel to the M-shed. The rich historical tapestry of the tunnel, with some of the best artists from around Bristol working there, it seemed the logical step to take. So we devised ways that we could display the work. Originally having an interactive graffiti wall with work projected from the tunnel, that you could spray on or over. Morphing into our final idea, where we would have a 3D projection of the St. Werburgh’s tunnel projected into a scale tunnel installation. People could spray on an interactive wall and have those images saved to an archive online that they could search and share later.
The key was to guide people along this educational pathway. By experiencing the feeling of tagging on a wall with an authentic and tactile simulation, it would help to understand why people graffiti and why it’s such a prevalent feature of Bristol. To aid with this process, panels displaying historical and artistic context would be situated around the installation. The combination of tactile and digital elements should create an engaging and fun experience for any visitor.