skip to Main Content
Teaching

My teaching approach is non-didactic and broadly Constructivist and incorporates elements of the Bauhaus teaching approach. My approach grounds theoretical teaching within a broader base of technical skills, creative play and a critical consideration of socio-political contexts. It focuses on student-led and project based learning. I am always looking to support my students through contemporary and historical teaching methods. I make use of a range of digital and non-digital tools in my teaching. I use my industry and research experience to ensure my students engage with current industry approaches to collaboration, documentation and dissemination of their work.

In my work as a researcher, educator and workshop facilitator I have worked with students with a wide range of abilities, cultural backgrounds and impairments, giving me the skills and knowledge to work with and learn from students, clients and staff no matter what their background or abilities. I take an inclusive approach to teaching that recognises students’ experience and knowledge as of equal importance to my own and the need to adjust teaching methods and resources to ensure all students have access to learning.

Workshops & Student projects

Heavenswhere

This project is about a web application designed to provide map re- sources for players of the video game “Final Fantasy XIV: Heavensward”. The project is built using the open source Leaflet JavaScript library and supported by an SQL database which stores the information to be displayed on the maps. I…

read more

ICA – Performance Art Workshops

Keir Williams and artist Chris Poolman developed a series of workshops devised in response to the ICA’s main gallery programme. For the Super Perruque workshop we asked young people to pretend to be ICA cleaners as a means to slowly create our own independent state within the ICA gallery. This piece was based…

read more

Festival Workshops

As part of my teaching and performance practices I have worked with and lead workshops for the last 10 years at festivals around the UK including: Boom Town, Secret Garden Party, Glastonbury Festival and Shambala Festival . Over the years I have battled Guerrillas with a squad of breakdancing grannies,…

read more

SmartBooth – Technology and Society

Smart Booth is anonymous accessible support and guidance for the LGBT homeless youth. When someone is forced to leave home for being gay they can come to the Albert Kennedy Trust (AKT) for support and guidance. When they register with AKT they can be provided with an RFID chip wristband, theses…

read more

Remap – Technology and Society

Within this project we have been working and collaborating with a local charity/ organisation called Remap. Remap develop and produce custom made equipment to help disabled people live more independent lives. Remap is in need of an application to allow younger generations to get involved with helping and developing alongside…

read more

Audio Mapping

For our project we have developed an audio story map, where users can share personal experiences and memories revolving around a meaningful location on the map. Our map is purely focused on Bristol because we are aspiring to have it displayed in the Bristol M-Shed museum, which is a museum…

read more

Hom Vanilla Bakery Website

The aim of the project was to create a bilingual online bakery website that allows users to browse and order products online while encouraging visitors to visit the physical store. The objectives were to create a custom online store that features social network functionality, to give Thai people a way…

read more

Your Shed

Our proposed project is to design an interactive personalised tour of M-Shed. After much research, analysis and prototyping we finally came up with a tour using a web-app which worked in conjunction with a QR code on a wrist band. This tour involves using a QR wrist band that gives…

read more

Gym Meet Up – Creative Technology Project

This project was to develop an application that helps people find gym partners. This has been achieved by developing an application that enables people to find and communicate with other gym goers online based on shared exercise interests and goals. Throughout the project I carried out user-centred research to inform…

read more

The Gallery Life Project (We Forgot the Lot @ Tate Britain)

Artist Chris Poolman and myself playfully reworked William H. Whyte’s seminal urban studies text The Social Life of Small Urban Spaces, for children with Tourette’s Syndrome and associated conditions as part of Touretteshero & Tate Britain’s event We Forgot The Lot! For the Gallery Life Project we adapted aspects of Whyte’s explorations into what…

read more

Graf Link

Throughout our project, we used qualitative data research methods to gain a deeper understanding of design problems within the M-shed. We collated and analysed this data whilst cross referencing it with other museums to see if they had similar issues. Particular observations lead us down certain idea paths, the dominant…

read more

Share your love: A Multi-Screen advertising experience

Abstract. This project is about a Digital Out-of-Home (DOOH) advertising campaign for Cornetto that invites students to play an interactive game, where they can use their mobile phones as a controller to play the game on a digital TV screen to win a free Cornetto ice cream, which they can…

read more